While I like the attitude, they do still seem to take something of a "give it away and pray" attitude. Like it's just not the same, it's not the same thing at all." I don't shoplift but I have pirated of stuff.
They see them as thieves, the same people who go and shoplift. They don't understand the mentality of people who are pirating things. "The dinosaurs of marketing are really upset by piracy. There's also a fun rant in there about the "old way" of thinking: "When Meat Boy came out on PC and torrents started going up on Pirate Bay, I would check, I had a friend of mine who said, 'congratulations, I just saw your game in the top 50 on Pirate Bay for games,' and I checked and we were 30th and I was depressed because it wasn't higher, because that's a measure of success." He later noted his disappointment in it not being seen higher on the charts on The Pirate Bay: Either way it's just going to come back to a sale." "If the game gets pirated heavily, if it's a good game that people really like, they're going to either buy it eventually or they're going to tell other people about it. As one of the guys, Edmund McMillen notes: In fact, they hope they get "pirated" more, because, in the end, it seems to lead to them getting more money. It appears that the two guys behind Team Meat are pretty clear that they're happy when their games get pirated. HothMonster was the first of a few of you to send in the story of "Team Meat," developers of Super Meat Boy and The Binding of Isaac. It appears that some other video game developers are recognizing the same basic truth. We've written in the past about Minecraft's developer, Notch (Markus Persson), and how he's been quite vocal in arguing that game developers are making a huge mistake in worrying about "piracy" and he's still making bucketloads of money by treating his fans right and giving them reasons to buy.